P0 · Pillar Guide

VHOLUME Beginner Guide

Everything you need to start running through the derelict capital of Afro-Eurasia — movement mechanics, controls, common mistakes, and how to think like a speedrunner on your very first run.

Movement Basics

VHOLUME is built around momentum. The five core actions — run, jump, climb, slide, wall-run — aren't isolated tricks. The whole game is about how you connect them.

  • Run builds speed. Long slopes are speed generators, not just scenery.
  • Jump ends a run. Time it from the edge of a slope, not the moment you see a gap.
  • Climb is your recovery tool, not your main transport. Speedrunners rarely climb — but it gets you to areas you'd miss at full speed.
  • Slide after a drop. A normal landing kills your forward momentum; a slide turns the landing into a launch.
  • Wall-run is a springboard, not a road. Touch the wall, get the acceleration boost, then jump away.

Controls: Keyboard or Controller?

The game officially supports full controller input (Xbox / DualSense both work on PC) and full keyboard + mouse. The honest answer for most players: both are viable, pick the one that matches your goal.

  • Keyboard + mouse is the competitive pick for speedrunning. Mouse-aim gives you the precise camera for skipping platforms, and binding Jump to your mouse wheel lets you rapid-fire jumps without perfect Spacebar timing.
  • Controller feels more natural for relaxed exploration — analog movement is smooth, and the game handles analog nicely. Watch out for stick drift on older pads; the game demands precise positioning and even small drift will throw off jump setups.
  • Hybrid: Some players keep the controller in the left hand for analog movement and the mouse in the right hand for the camera.

For a deeper breakdown, see our Controller vs Keyboard page.

Performance Tip: Watch Your Anti-Aliasing

VHOLUME's Temporal Super Resolution (TSR) anti-aliasing has been criticized for its performance hit. On some systems, enabling TSR pushes GPU utilization to 100% and tanks your frame rate — which in a momentum game means losing your run mid-wall-run. If you see sudden stutter or frame drops, switch TSR off and pick a cheaper AA option. Smooth frames > prettier shadows every time.

Beginner vs Speedrunner Mindset

The biggest gap between a new player and a fast player isn't reflexes — it's what you think about while moving.

A beginner thinks about surviving the landing. A speedrunner thinks about what happens during the landing.

On your first run through a new map, don't chase a time. Learn the architecture: where the major slopes are, which walls support useful wall-runs, where you can build slide momentum, which platforms can be skipped, where a missed jump can be recovered with climbing. Only when you understand the level's geometry should you start pushing the pace.

Common Mistakes That Destroy Your Speed

MistakeWhy It HurtsBetter Approach
Running everywhereLeaves speed unusedLook for slopes and slide setups
Jumping too earlyKills useful momentumJump closer to the edge
Hitting walls head-onInstantly destroys velocityPlan your approach angle
Overusing climbingCosts forward momentumUse it mainly for recovery
Landing normallyEnds your movement chainLand into slides when possible
Copying routes blindlyMay not suit your movementAdapt the line to your own speed

Next Steps

Once you're comfortable with the basics, the next two pages are the highest-leverage reads on this wiki:

  • Climb Faster & Speedrun Tips — momentum tricks, ghost coaching, and how to shave seconds off your time.
  • All Demo Secrets — every secret and collectible location in the 4-level demo, plus the "something is different" mystery.